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March 8, 2018 at 10:55 am #824endeckerParticipant
Open thread on Virtual reality. I don’t own a system (yet) but I’ve experienced Oculus Rift, the HTC Vive, and the PSVR and have been fascinated by VR since first experiencing it at uni in 1996.
VR’s been discussed for many decades, going back to Aldous Huxley’s fictional “feelies”, a type of movie that was “more real than real life”. How far will VR go, now that it’s here?
In VR we can conjour any environment that we can imagine, that can be programmed. We already have job simulators in VR – in the future, will depressing office cubicles come with a VR system that allows EVERYONE to work in a glamorous virtual “penthouse office”, regardless of where they work in reality? Will they even need to travel to a real office at all to do their work?
In the past, something as basic as a crappy Tamagotchi “pet” was capable of utterly obsessing children and adults alike, who would get upset when their Tamagotchi “died” because they lost it or went on holiday without it. Will we have infinitely better “virtual pets” that aren’t crappy liquid crystal displays, but actually richly detailed, behaviorally complex, and utterly and bizarrely original virtual entities? Would a VR version of a Tamagotchi be infinitely better than the shitty hand-held toy, or would something be “lost” in the translation to VR?
Will we end up with a class of person who spends most of their time in VR e.g. socialising, playing, and even earning a living COMPLETELY immersed in various virtual realms? Will we even have a class of person, a “VR native”, who actually has most of their *formative experiences* in VR, who views those realms as “real”, as “home”, and who views the actual world around them, of broken glass, crime, and dirt, as something they are FORCED to immerse themselves in only when they absolutely need to, like a whale that occasionally needs to come up for air, but which doesn’t see the world above the waves in any way as ‘home’?
How far from reality will virtual reality take us? What’s in store for us, what will translate well or badly into VR, and what scope for changing our behaviour or perspective does it offer?
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March 8, 2018 at 3:48 pm #827ApacheModerator
VR is still to much in it’s infancy, it will probably die and be reborn many times, just like 3D. I just don’t think the tech, software, & networking capabilities are there yet, until they can deliver something like the anime Soul Art Online.
The only thing that will probably keep it alive is the porn industry, sadly
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March 8, 2018 at 3:59 pm #832Mike BakerKeymaster
I think it’s super close to being a fully new world. If we double or quadruple the bandwidth and horsepower we have now and add in more senses like touch and smell I think we’ll be fully off into a whole new invented world. Configure a machine here: http://www.boxx.com/solutions/virtual-reality/pro-vr tell me what you think?
Games, porn, entertainment at the level we’re at now are insane. When this infancy matures you’re gonna see some crazy shit.
Watch this:
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March 8, 2018 at 6:34 pm #843Bill DeckerParticipant
I spend a lot of free time in VR and some of the cool things are meeting up with friends around the world to shoot some pool, play paintball, watch Netflix or go see Reggie Watts at a virtual comedy theater. One concept in VR is teleporting. In order to get from one place to another in a large world, you point to where you want to go, press a button and your “body” travels to that location. One day after a few hours in VR, I went upstairs to the fridge to grab a beer. I closed the fridge door, pointed my finger at the couch in my living room and pressed a non-existent button. Confused as to why I was’t moving, my wife yells out “Did you just try to teleport you fuckin’ idiot?!!?”
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March 8, 2018 at 6:37 pm #844Bill DeckerParticipant
Check out this series if you get the History Channel. It’s very speculative, but there are some real possibilities here with the way tech is going. It’s very “Black Mirror” but gets you thinking.
http://channel.nationalgeographic.com/year-million/
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March 8, 2018 at 8:10 pm #848Mike BakerKeymaster
[quote quote=843]“Did you just try to teleport you fuckin’ idiot?!!?”[/quote]
🤣🤣🤣
The feeling of lady parts one inch from your face in a consequence free environment is the 1st and biggest draw 🤣 if you can get past that it’s infinitely amazing. I just think people aren’t ready for it, they can barely distinguish reality from fake news on flat old Facebook!
I love the idea of simulated travel, time travel, flying, meetings, playing collective games and things like that. I can see a really scary dark side to it all though.
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March 9, 2018 at 12:16 am #858endeckerParticipant
[quote quote=843]I spend a lot of free time in VR and some of the cool things are meeting up with friends around the world to shoot some pool, play paintball, watch Netflix or go see Reggie Watts at a virtual comedy theater. One concept in VR is teleporting. In order to get from one place to another in a large world, you point to where you want to go, press a button and your “body” travels to that location. One day after a few hours in VR, I went upstairs to the fridge to grab a beer. I closed the fridge door, pointed my finger at the couch in my living room and pressed a non-existent button. Confused as to why I was’t moving, my wife yells out “Did you just try to teleport you fuckin’ idiot?!!?”[/quote]
That’s funny, but some astronauts have found the same thing coming back to Earth after a long time in space. Their wife will ask them to e.g. pass the remote and they’ll say “Sure!” pick up the remote in one hand and “waft” it gently towards them as if it were weightless.
Of course, it falls right on the floor at their feet instead. If someone with the calibre of an astronaut takes time to adjust between different environments, us regular schlubs don’t stand a chance 😀
What’s really interesting is that you presumably don’t have this kind of lapse after using a monitor to play or socialise, but you do experience it after being in VR.
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March 9, 2018 at 12:18 am #859endeckerParticipant
[quote quote=827]VR is still to much in it’s infancy, it will probably die and be reborn many times, just like 3D. I just don’t think the tech, software, & networking capabilities are there yet, until they can deliver something like the anime Soul Art Online.
The only thing that will probably keep it alive is the porn industry, sadly[/quote]
I think the tech is there. The e.g. Vive was already a great bit of kit, but now the Vive Pro has been released offering something like 67% better resolution. I do agree that the killer apps aren’t quite there inc. networking, though.
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March 9, 2018 at 12:53 am #864ApacheModerator
[quote quote=859]
VR is still to much in it’s infancy, it will probably die and be reborn many times, just like 3D. I just don’t think the tech, software, & networking capabilities are there yet, until they can deliver something like the anime Soul Art Online. The only thing that will probably keep it alive is the porn industry, sadly
I think the tech is there. The e.g. Vive was already a great bit of kit, but now the Vive Pro has been released offering something like 67% better resolution. I do agree that the killer apps aren’t quite there inc. networking, though.[/quote]Yeah, but imagine how much better it would be if the headset wasn’t so huge, & uncomfortable. If it could be ran on a small device in your backpack, didn’t need items in your hands, more portable, etc. VR in the 90’s blew donkey dick, sure it is much nicer, but as tech evolves it usually gets smaller & cheaper
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March 9, 2018 at 12:25 am #861endeckerParticipant
[quote quote=848]The feeling of lady parts one inch from your face in a consequence free environment is the 1st and biggest draw if you can get past that it’s infinitely amazing. I just think people aren’t ready for it, they can barely distinguish reality from fake news on flat old Facebook!
I love the idea of simulated travel, time travel, flying, meetings, playing collective games and things like that. I can see a really scary dark side to it all though.[/quote]
I’m not going to lie, I’d try VR porn first chance I got 😀
And simulated travel/time travel would be awesome; imagine going back to Woodstock, or travelling on the Titanic, or engaged in a Star Trek mission (we’ve got the beginnings of that last one already).
As for the downside, yeah, there are always going to be fuck-ups who spoil it for others. It’s bad enough online these days meeting a troll who can only communicate by text interface, and maybe change the content of your posts and change your avatar. Imagine how much worse trolls would be with your entire VR presence under their control.
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March 9, 2018 at 2:10 am #865endeckerParticipant
[quote quote=864]Yeah, but imagine how much better it would be if the headset wasn’t so huge, & uncomfortable. If it could be ran on a small device in your backpack, didn’t need items in your hands, more portable, etc. VR in the 90’s blew donkey dick, sure it is much nicer, but as tech evolves it usually gets smaller & cheaper[/quote]
With it needing to be big enough to present a screen that fills your field of view, AND able to block out all chinks of light from the environment, there will always be constraints on how small you can make a headset. Maybe future devices using imaging tech that we can scarcely imagine will be even more elegant, but I don’t see the current solution as a barrier to a perfectly satisfying VR experience.
Hell, I’m fine with the size and comfort of Oculus Rift even as it is now. I’ve worn a Rift for half an hour at a time and don’t even remember what it felt like to wear, it was so balanced and light it was no more remarkable than putting on a hat. There must have been a screen door effect as well, I just don’t remember noticing any because of what I was doing.
Cost-wise, Rift is available for £399 with controllers. I paid £300 – at 1998 values – for a frigging 17 inch CRT monitor back in the day, I’m perfectly fine with the idea that I can pay a little more than that for a functioning VR headset today. I’d pay twice as much, if necessary – just don’t tell Palmer Luckey I said that 😀
The biggest impediment to me using VR so far was the cabling. THAT has to go, and there are ways round it available already.
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March 9, 2018 at 1:13 pm #874ApacheModerator
[quote quote=865]
Yeah, but imagine how much better it would be if the headset wasn’t so huge, & uncomfortable. If it could be ran on a small device in your backpack, didn’t need items in your hands, more portable, etc. VR in the 90’s blew donkey dick, sure it is much nicer, but as tech evolves it usually gets smaller & cheaper
With it needing to be big enough to present a screen that fills your field of view, AND able to block out all chinks of light from the environment, there will always be constraints on how small you can make a headset. Maybe future devices using imaging tech that we can scarcely imagine will be even more elegant, but I don’t see the current solution as a barrier to a perfectly satisfying VR experience. Hell, I’m fine with the size and comfort of Oculus Rift even as it is now. I’ve worn a Rift for half an hour at a time and don’t even remember what it felt like to wear, it was so balanced and light it was no more remarkable than putting on a hat. There must have been a screen door effect as well, I just don’t remember noticing any because of what I was doing. Cost-wise, Rift is available for £399 with controllers. I paid £300 – at 1998 values – for a frigging 17 inch CRT monitor back in the day, I’m perfectly fine with the idea that I can pay a little more than that for a functioning VR headset today. I’d pay twice as much, if necessary – just don’t tell Palmer Luckey I said that The biggest impediment to me using VR so far was the cabling. THAT has to go, and there are ways round it available already.[/quote]I’m hoping the paper thin bendable displays can be a work around for the size of the headset, hell, make em look like blu blockers or smaller goggles. Don’t forget, some of us have issues with things strapped to our head, and I’ve yet to find a headset that makes my ears feel comfortable
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March 9, 2018 at 4:57 pm #885DrewParticipant
I just finished reading Ready Player One by Ernest Cline. It has some interesting possibikpossi of the future of VR.
One that I found neat was online VR classrooms. The instructor has far more tools at their disposal, such as taking the students to historic locations or medical trainers showing simulations of procedures that are hands on.
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March 9, 2018 at 4:59 pm #887Mike BakerKeymaster
[quote quote=876]
jeebus, that huge smiley bug is back, mikeb
Christ – and how.[/quote]
holy schnikies wtf is that
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March 9, 2018 at 4:59 pm #888Mike BakerKeymaster
[quote quote=885]I just finished reading Ready Player One by Ernest Cline. It has some interesting possibikpossi of the future of VR. One that I found neat was online VR classrooms. The instructor has far more tools at their disposal, such as taking the students to historic locations or medical trainers showing simulations of procedures that are hands on.[/quote]
Like being in a battle but not being harmed or riding a fn T-Rex. I hope I see it perfected in my lifetime
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March 11, 2018 at 1:59 pm #960Mike BakerKeymaster
Here’s a good link inside of Microsoft.com about various “Mixed Reality” projects: Link Here
Mixed reality is a funny way to put it as I feel it’s where most people reside naturally on social media/the Internet.
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March 12, 2018 at 2:08 am #969endeckerParticipant
[quote quote=960]Here’s a good link inside of Microsoft.com about various “Mixed Reality” projects:[/quote]
Thanks, that link offers insights into some interesting projects.
[quote quote=960]Mixed reality is a funny way to put it as I feel it’s where most people reside naturally on social media/the Internet.[/quote]
For me, yes and no.
YES, because cyberpsace and social media have ALWAYS been part of this sort of “dimension” into which we could extend ourselves, to give and receive vivid impressions.
NO, because in VR we’re not just looking at exchanged messages on a flat screen, when we can tell “reality” is within our line of sight. VR bumps it up a notch and actually keeps us totally immersed; it gets our vestibular system involved, and presents us with experiences so that no matter where we invest our attention, we only get more of the same environment. And in very striking ways, that is the difference between “seeing” there and “being” there.
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March 12, 2018 at 8:10 pm #983Mike BakerKeymaster
[quote quote=969]
Here’s a good link inside of Microsoft.com about various “Mixed Reality” projects:
Thanks, that link offers insights into some interesting projects.
Mixed reality is a funny way to put it as I feel it’s where most people reside naturally on social media/the Internet.
For me, yes and no. YES, because cyberpsace and social media have ALWAYS been part of this sort of “dimension” into which we could extend ourselves, to give and receive vivid impressions. NO, because in VR we’re not just looking at exchanged messages on a flat screen, when we can tell “reality” is within our line of sight. VR bumps it up a notch and actually keeps us totally immersed; it gets our vestibular system involved, and presents us with experiences so that no matter where we invest our attention, we only get more of the same environment. And in very striking ways, that is the difference between “seeing” there and “being” there.[/quote]
The Move “Ready Player One” looks like it’s making a decent attempt at showcasing a lot of the swirling thoughts of VR:
https://www.rottentomatoes.com/m/ready_player_oneI expect it to be kind of a corny kid/tween movie, I hope it’s better than that
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March 12, 2018 at 9:40 pm #986endeckerParticipant
[quote quote=983]The Movie “Ready Player One” looks like it’s making a decent attempt at showcasing a lot of the swirling thoughts of VR:
I expect it to be kind of a corny kid/tween movie, I hope it’s better than that
[/quote]Me too, but I’ve given up hoping that movie adaptations will live up to the promise of the original material. If the movie version of “Ready Player One” helps legitimise and spread awareness of the potential of VR to people who otherwise wouldn’t have taken VR seriously, it will have done justice to the original book.
I’ll believe it’s not just another film that exploits some poorly misunderstood but perfectly respectable concept when I see it. I well remember the pointless mysticism and wild public misconceptions around shit like “Doom”, and “Dungeons and Dragons” back in the day. I remember the premise of the 1980’s film film “Weird Science”, that one of those new witchcraft “computers” was a perfectly acceptable mechanism for a woman to be conjured out of nowhere, and for it to start snowing in someone’s bedroom.
I want “Ready Player One” to be responsible and realistic in its depiction of VR. If it’s actually a good film on top of that, that’s a bonus.
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March 13, 2018 at 1:16 am #992Mike BakerKeymaster
This looks fun:
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March 15, 2018 at 1:14 am #1049
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March 15, 2018 at 2:20 pm #1056Mike BakerKeymaster
Like so much about virtual reality, that idea is still mostly a promise. The technology has yet to become popular with consumers, for many reasons—headsets are bulky, expensive, and silly-looking, and the VR experience doesn’t always look or feel all that real.
Debevec and others working on VR see light fields as a potential solution for that last problem.
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March 16, 2018 at 10:34 pm #1099endeckerParticipant
[quote quote=1056]Like so much about virtual reality, that idea is still mostly a promise. The technology has yet to become popular with consumers, for many reasons—headsets are bulky, expensive, and silly-looking, and the VR experience doesn’t always look or feel all that real.
Debevec and others working on VR see light fields as a potential solution for that last problem.[/quote]
That’s cool tech, but I see the problems of “bulky” and “silly-looking” as basically one problem – or at least, two problems with a Helluva LOT of overlap.
And this system doesn’t address either issue – nor the one of expense. It only addresses the problem of depth/distance in a game, something that – for me, anyway – was a non-issue at this stage. Hell, I haven’t even seen it listed in a top five of issues affecting VR uptake, or of consumer demands.
Still, every move forwards is progress! 😀
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March 20, 2018 at 11:38 am #1112endeckerParticipant
[quote quote=1102]
<iframe width=”1320″ height=”743″ src=”https://www.youtube.com/embed/S-yRYmdsnGs?feature=oembed” allow=”autoplay; encrypted-media” allowfullscreen=””></iframe>[/quote]
Cool find. A great example of how if we can programme it, we can display it in VR.
I wonder how many additional dimensions VR could help us visualise…
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March 20, 2018 at 11:46 am #1113endeckerParticipant
If Facebook tanks I hope it doesn’t take Oculus Rift, which it obviously now owns, down with it. I want to see how the next Rift benefits from FB’s money and John Carmack’s technological insight.
http://time.com/money/5205630/mark-zuckerberg-net-worth-facebook-stock/
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March 20, 2018 at 2:24 pm #1118Mike BakerKeymaster
[quote quote=1113]If Facebook tanks I hope it doesn’t take Oculus Rift, which it obviously now owns, down with it. I want to see how the next Rift benefits from FB’s money and John Carmack’s technological insight.
http://time.com/money/5205630/mark-zuckerberg-net-worth-facebook-stock/[/quote]
In my opinion this photo represents modern Facebook:
I have a lot to say about it but then again I’ve never tried to manage a billion people. From this disaster niche communities will pop up (like this one) and so will the emergence of new tech because people will need a new escape. VR is perfect for that and I bet Zuck is already there waiting while this thing folds.
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March 20, 2018 at 3:25 pm #1123Mike BakerKeymaster
Childish Gambino collaborates with Microsoft to bring VR experience of ‘PHAROS’ to life:
https://www.microsoft.com/inculture/musicxtech/childish-gambino -
March 23, 2018 at 7:13 pm #1225Mike BakerKeymaster
[quote quote=824]Open thread on Virtual reality. I don’t own a system (yet) but I’ve experienced Oculus Rift, the HTC Vive, and the PSVR and have been fascinated by VR since first experiencing it at uni in 1996. VR’s been discussed for many decades, going back to Aldous Huxley’s fictional “feelies”, a type of movie that was “more real than real life”. How far will VR go, now that it’s here? In VR we can conjour any environment that we can imagine, that can be programmed. We already have job simulators in VR – in the future, will depressing office cubicles come with a VR system that allows EVERYONE to work in a glamorous virtual “penthouse office”, regardless of where they work in reality? Will they even need to travel to a real office at all to do their work? In the past, something as basic as a crappy Tamagotchi “pet” was capable of utterly obsessing children and adults alike, who would get upset when their Tamagotchi “died” because they lost it or went on holiday without it. Will we have infinitely better “virtual pets” that aren’t crappy liquid crystal displays, but actually richly detailed, behaviorally complex, and utterly and bizarrely original virtual entities? Would a VR version of a Tamagotchi be infinitely better than the shitty hand-held toy, or would something be “lost” in the translation to VR? Will we end up with a class of person who spends most of their time in VR e.g. socialising, playing, and even earning a living COMPLETELY immersed in various virtual realms? Will we even have a class of person, a “VR native”, who actually has most of their *formative experiences* in VR, who views those realms as “real”, as “home”, and who views the actual world around them, of broken glass, crime, and dirt, as something they are FORCED to immerse themselves in only when they absolutely need to, like a whale that occasionally needs to come up for air, but which doesn’t see the world above the waves in any way as ‘home’? How far from reality will virtual reality take us? What’s in store for us, what will translate well or badly into VR, and what scope for changing our behaviour or perspective does it offer?[/quote]
You know something else I find interesting is that when we are creating quotes for work at the agency I work at – it’s the norm to include VR/AR ideas. Again to me still a bit too clunky especially at events where foot traffic backups can happen and you want to give people ample time for their “experience”. As time goes on the budgets for really cool things will decrease but the issues are:
1. Ideation
2. Creation which includes a 3D world build or some type of video shoot
3. Will it be interactive? If yes – then programming it
4. Will the user be sitting, standing or other and the creation of this space
5. Will there be multiple users at once and how to move traffic
6. The need for an “operator” and “usher” to get people set up. The operator in case of the need for a reboot or tech dilemma
7. The design and creation of the space itself
8. The technology and equipment that will be in use from headsets to the computers to run the “show”There is more – just so much to consider for a 2 minute VR ride!
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March 24, 2018 at 11:32 am #1239endeckerParticipant
Their venue featured padded, actuated seating for convincing VR rides (I tried four altogether, I couldn’t get enough of them), a line of cubicles with Vive headsets suspended on booms for arena-type play, a platform for VR FPS play, and a “5D” room.
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March 24, 2018 at 11:33 am #1240endeckerParticipant
Harvey Rheingold in his book “Virtual Reality” wrote:
It isn’t hard to imagine a place something like a contemporary health club, with booths of various sizes and kinds of padding, and equipment such as stationary bikes and treadmills, where cyberspace apparatus of various kinds is available on a membership or by-the-hour basis.
That was in 1991. The future’s here, folks! 😀
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March 24, 2018 at 11:37 am #1242endeckerParticipant
Ralph N. Haber, “Flight Simulation” (1986)
How can pilots be trained for such complex tasks without killing them in the process? The preferred solution, introduced in WWII, is the flight simulator, in which the pilot can practice many flying tasks while sitting safely on the ground. He or she can even practice responses to unlikely events, particularly those that might lead to disaster.
…Losses in combat are concentrated almost exclusively among pilots with five or fewer combat missions; if the fifth mission is survived, the probability of surviving the remaining ones is 95%, regardless of how many additional missions are flown. These figures suggest that if all pilots could be given the equivalent of their five combat missions before they face the enemy, losses could be minimised drastically, perhaps altering the outcome of the engagement or war.
This pic was taken in Jan 2018:
[url=https://postimages.org/][img]https://s17.postimg.org/qj8dkzy4v/180110-_F-_WW501-1025.jpg[/img]
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March 24, 2018 at 12:48 pm #1244endeckerParticipant
The VIVE Pro is out now – it features 78% more resolution than the first-gen VIVE; one reviewer said the difference made it not just easy to now read text on a book page in VR, but to read text from such a book on the opposite wall of the virtual room.
https://www.vive.com/uk/product/vive-pro/
The main pisser is that it is STILL wired, and doesn’t come as a package deal with vital accessories – like controllers, and sensors – like the VIVE does.
In fact, the stand-alone price for these accessories is so high that it would be CHEAPER to buy the HTC VIVE and VIVE Pro than it would be to buy the VIVE Pro and the accessories separately, which seems to be either a poor pricing choice or a blatant gouge, whichever way you want to look at it.
You’ll also need a shit-hot PC, but by now that’s a given.
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April 3, 2018 at 10:52 am #1365endeckerParticipant
[quote quote=1350]
<iframe width=”1320″ height=”743″ src=”https://www.youtube.com/embed/JUhrZbK8vHM?feature=oembed” allow=”autoplay; encrypted-media” allowfullscreen=””></iframe>[/quote]
Wouldn’t mind getting my hands on one of those; the lack of cabling would be sweet.
But you don’t get anything for free. The trade-off would be how reliable the inside-out tracking would be, and the issues that come with battery power (charge time, endurance, lifetime etc).
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April 3, 2018 at 3:54 pm #1367Mike BakerKeymaster
[quote quote=1242]
[/quote]
This reminds me of the scene from Guardians of the Galaxy 2 where the fleet of drones / fighters were all remote – same with the last scene in Black Panther. It’s so crazy that video game skills are military skills now and that fighters don’t have to be in the thing they are fighting with. VR is a weapon, VR is a crazy thing man
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April 3, 2018 at 4:43 pm #1368endeckerParticipant
[quote quote=1367]This reminds me of the scene from Guardians of the Galaxy 2 where the fleet of drones / fighters were all remote – same with the last scene in Black Panther. It’s so crazy that video game skills are military skills now and that fighters don’t have to be in the thing they are fighting with. VR is a weapon, VR is a crazy thing man[/quote]
Yeah, but it’s also surgery, recreation, therapy, exploration, data visualisation…I know an astronomer who used an Oculus Rift to virtually explore the surface of a comet. Imagine how valuable that experience was to him.
Technology will often blow both ways; do away with all nuclear materials, and you also lose nuclear power. If we got rid of all poisons we wouldn’t be able to perform chemotherapy, it’s the same old story.
Me, I’m most interested in VR for its potential to change or expand our idea of what reality even is. Even the tech that we’re using right now has already transformed concepts that we used to think were pretty well-established. In the old days, you *discussed* things with people who could actually hear you, you *befriended* people whom you’d actually met and had reason to trust, and – absurdly to our eyes – you could only join a *community* by travelling to where it was physically based. If what used to be rock-solid ideas like those ones can be transformed by the kind of basic tech we’re now using, where will VR take us?
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April 3, 2018 at 4:52 pm #1369Mike BakerKeymaster
[quote quote=1368]
This reminds me of the scene from Guardians of the Galaxy 2 where the fleet of drones / fighters were all remote – same with the last scene in Black Panther. It’s so crazy that video game skills are military skills now and that fighters don’t have to be in the thing they are fighting with. VR is a weapon, VR is a crazy thing man
Yeah, but it’s also surgery, recreation, therapy, exploration, data visualisation…I know an astronomer who used an Oculus Rift to virtually explore the surface of a comet. Imagine how valuable that experience was to him. Technology will often blow both ways; do away with all nuclear materials, and you also lose nuclear power. If we got rid of all poisons we wouldn’t be able to perform chemotherapy, its the same old story. Me, I’m most interested in VR for its potential to change or expand our idea of what reality even is. Even the tech that we’re using right now has already transformed concepts that we used to think were pretty well-established. In the old days, you *discussed* things with people who could actually hear you, you *befriended* people whom you’d actually met and had reason to trust, and – absurdly to our eyes – you could only join a *community* by travelling to where it was physically based. If what used to be rock-solid ideas like those ones can be transformed by the kind of basic tech we’re now using, where will VR take us?[/quote]
fuck that sounds way more sophisticated than my VR interests – I’m personally only interested in giant hooters bouncing an inch from my face ahhah
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April 24, 2018 at 5:15 pm #1475endeckerParticipant
For those who haven’t seen it, “Ready Player One” has been released since the last time I posted in this thread.
ONE SENTENCE REVIEW: as a film it’s fine, although a bit by-the-numbers. It is “responsible” but not always realistic in its depiction of VR in the future, and it misses the point in a few places.
I won’t need to see it again, but at least it didn’t damage VR’s brand.
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April 24, 2018 at 5:20 pm #1476endeckerParticipant
Also since the last time i was here ANOTHER VR entertainment centre has opened up in a town near me:
I haven’t tried the “maze” yet (I’ll do that next time I’m in just to tick the box) but I did try “Richie’s Plank Experience”, a very fun game where you fly around the skyscrapers of an anonymous city with a jetpack, putting out fires.
It’s a great little distraction, very well done, with cool scenery and details – one of the the best I’ve played on VR yet. But it suffers from the old problem – it’s not a killer app or game, and although it’s great fun it’s also quite limited, so it doesn’t have a great deal of replay value (YouTube link below).
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April 24, 2018 at 6:40 pm #1479Mike BakerKeymaster
I just got back from Universal Studios Orlando and 2 rides there: Minions Mayhem and Race Through New York Starring Jimmy Fallon that completely and totally blew me away. The feeling of total immersion which included wet, heat, bumps, sounds, flying, free falling, driving – literally the coolest thing I’ve ever experienced as far as VR type things go. I can’t imagine what the coming years will bring
There are videos that don’t do it justice:
They call it “4D” but it’s VR. I can’t imagine the type of things being created privately right now.
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April 24, 2018 at 8:38 pm #1480endeckerParticipant
[quote quote=1479]I just got back from Universal Studios Orlando and 2 rides there: Minions Mayhem and Race Through New York Starring Jimmy Fallon that completely and totally blew me away. The feeling of total immersion which included wet, heat, bumps, sounds, flying, free falling, driving – literally the coolest thing I’ve ever experienced as far as VR type things go. I can’t imagine what the coming years will bring
They call it “4D” but it’s VR. I can’t imagine the type of things being created privately right now.[/quote]
Damn. That ride sounds immense; makes “Richie’s Plank Experience” look like a freakin’ pile of puke 😀
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April 26, 2018 at 6:30 pm #1576Mike BakerKeymaster
What a good word for it: immense. It blew me away. Just a seamless amazing experience.
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May 23, 2018 at 7:56 pm #1712Mike BakerKeymaster
The Oculus GO https://www.oculus.com/go/ looks like it might be perfect for me – a “prosumer” but not avid user. They disconnected it from the wires too – big deal for me
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May 23, 2018 at 10:07 pm #1716endeckerParticipant
[quote quote=1715]
The Oculus GO https://www.oculus.com/go/ looks like it might be perfect for me – a “prosumer” but not avid user. They disconnected it from the wires too – big deal for me
Oh, yeah, cable-free is the way to go. A local VR entertainment centre has untethered HTC Vive powered by a PC/battery combo in a backpack. It adds a lot to the experience, and you barely notice you’re wearing it in mid-game (a maze experience, in this instance).
Anyway, I see your Oculus Go and raise you the Oculus Rift “Half Dome” prototype:
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May 30, 2018 at 9:25 pm #1748Mike BakerKeymaster
[quote quote=1744]Archangel – “Hellfire” – the first free-roam, multi-player ‘Mech combat game for VR, out now.
Graphics are a little chunkier than we’re used to, but reviewers are raving. The future is here:
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But what do we do to play? Does everyone need the same stuff? (Like controllers and whatnot?)
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May 31, 2018 at 8:05 pm #1757endeckerParticipant
[quote quote=1748]But what do we do to play? Does everyone need the same stuff? (Like controllers and whatnot?)[/quote]
I don’t know, but it says it’s for the Rift AND the Vive. And the controllers for each are pretty much established by now (especially for the Vive which, unlike the Rift, NEVER relied on an XBOX controller for that part of the experience).
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